Surface.lowerBlit

Same as above, but with a SDL_Surface* instead of a Surface.

  1. bool lowerBlit(Surface srfc, ShortRect* src, ShortRect* dst)
  2. bool lowerBlit(SDL_Surface* srfc, ShortRect* src, ShortRect* dst)
    struct Surface
    bool
    lowerBlit
    (
    SDL_Surface* srfc
    ,
    ShortRect* src = null
    ,
    ShortRect* dst = null
    )

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