Vector3.this

CTor

  1. this(T x, T y, T z)
  2. this(U x, U y, U z)
    struct Vector3(T)
    pure nothrow
    this
    (
    U
    )
    (
    U x
    ,
    U y
    ,
    U z = 0
    )
    if (
    isNumeric!U &&
    !is(U : T)
    )
    if (
    isNumeric!T
    )
  3. this(U[3] pos)
  4. this(Vector3!U vec)

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