/* ******************************************************************************************* * Dgame (a D game framework) - Copyright (c) Randy Schütt * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. ******************************************************************************************* */ module Dgame.System.all; public { import Dgame.System.Keyboard; import Dgame.System.Mouse; import Dgame.System.VertexRenderer; import Dgame.System.VertexBufferObject; import Dgame.System.VertexArrayObject; import Dgame.System.FrameBufferObject; import Dgame.System.Clock; import Dgame.System.Power; }