/*
*******************************************************************************************
* Dgame (a D game framework) - Copyright (c) Randy Schütt
* 
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not claim
*    that you wrote the original software. If you use this software in a product,
*    an acknowledgment in the product documentation would be appreciated but is
*    not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*******************************************************************************************
*/
module Dgame.System.all;

public {
	import Dgame.System.Keyboard;
	import Dgame.System.Mouse;

	import Dgame.System.VertexRenderer;
	import Dgame.System.VertexBufferObject;
	import Dgame.System.VertexArrayObject;
	import Dgame.System.FrameBufferObject;

	import Dgame.System.Clock;
	import Dgame.System.Power;
}