Music.play

Plays the music. loops describe how often the music shall be played. A value of -1 indicated, that the music plays forever, a value of 0 means, that the music plays zero times. delay is the time in ms to fade in. Any previous music will be halted.

struct Music
@nogc
void
play
nothrow
(
byte loops = 1
,
short delay = -1
)

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