dgame ~master (2017-03-31T06:11:13Z)
Home
Dub
Repo
Texture.loadFromMemory
Dgame
Graphic
Texture
Texture
Load from memory.
struct
Texture
@
nogc
void
loadFromMemory
nothrow
(
const
void
*
memory
,
uint
width
,
uint
height
,
Format
fmt
)
Meta
Source
See Implementation
Dgame
Graphic
Texture
Texture
constructors
this
destructors
~this
enums
Format
functions
bind
getByteSize
getPixels
isCurrentlyBound
isRepeated
isSmooth
isValid
loadFrom
loadFromMemory
setColorkey
setRepeat
setSmooth
unbind
update
postblits
this(this)
properties
depth
format
height
id
width
static functions
currentlyBound
Load from memory.