dgame ~master (2017-03-31T06:11:13Z)
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Mouse.isPressed
Dgame
System
Mouse
Mouse
Returns if the given button is pressed.
See: Mouse.Button
class
Mouse
@
nogc
static
bool
isPressed
nothrow
(
Button
btn
)
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See Implementation
Dgame
System
Mouse
Mouse
aliases
Cursor
enums
Button
SystemCursor
static functions
captureCursor
createCursor
enableRelativeMouse
getCursor
getCursorPosition
getDefaultCursor
getGlobalCursorPosition
getRelativeCursorPosition
hasRelativeMouse
isPressed
setCursor
setCursorPosition
setGlobalCursorPosition
showCursor
Returns if the given button is pressed.
See: Mouse.Button