dgame ~master (2017-03-31T06:11:13Z)
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MouseMotionEvent.isPressed
Dgame
Window
Event
MouseMotionEvent
true, if the button is pressed
struct
MouseMotionEvent
bool
isPressed
;
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Dgame
Window
Event
MouseMotionEvent
variables
isPressed
rel_x
rel_y
x
y
true, if the button is pressed