dgame ~master (2017-03-31T06:11:13Z)
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TouchFingerEvent.pressure
Dgame
Window
Event
TouchFingerEvent
The quantity of pressure applied in range of 0 .. 1
struct
TouchFingerEvent
float
pressure
;
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Dgame
Window
Event
TouchFingerEvent
variables
dx
dy
fingerId
pressure
touchId
x
y
The quantity of pressure applied in range of 0 .. 1