1 /*
2  *******************************************************************************************
3  * Dgame (a D game framework) - Copyright (c) Randy Schütt
4  * 
5  * This software is provided 'as-is', without any express or implied warranty.
6  * In no event will the authors be held liable for any damages arising from
7  * the use of this software.
8  * 
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  * 
13  * 1. The origin of this software must not be misrepresented; you must not claim
14  *    that you wrote the original software. If you use this software in a product,
15  *    an acknowledgment in the product documentation would be appreciated but is
16  *    not required.
17  * 
18  * 2. Altered source versions must be plainly marked as such, and must not be
19  *    misrepresented as being the original software.
20  * 
21  * 3. This notice may not be removed or altered from any source distribution.
22  *******************************************************************************************
23  */
24 module Dgame.Graphic.Drawable;
25 
26 package import Dgame.Window.Window;
27 
28 /**
29  * Drawable is the base class for objects which can be drawn.
30  * 
31  * Author: Randy Schuett (rswhite4@googlemail.com)
32  */
33 interface Drawable {
34     /**
35      * Draw method which is called from the Window's draw method
36      */
37     @nogc
38     void draw(ref const Window) nothrow;
39 }