1 /*
2  *******************************************************************************************
3  * Dgame (a D game framework) - Copyright (c) Randy Schütt
4  * 
5  * This software is provided 'as-is', without any express or implied warranty.
6  * In no event will the authors be held liable for any damages arising from
7  * the use of this software.
8  * 
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  * 
13  * 1. The origin of this software must not be misrepresented; you must not claim
14  *    that you wrote the original software. If you use this software in a product,
15  *    an acknowledgment in the product documentation would be appreciated but is
16  *    not required.
17  * 
18  * 2. Altered source versions must be plainly marked as such, and must not be
19  *    misrepresented as being the original software.
20  * 
21  * 3. This notice may not be removed or altered from any source distribution.
22  *******************************************************************************************
23  */
24 module Dgame.Math.Vertex;
25 
26 private:
27 
28 import Dgame.Graphic.Color;
29 import Dgame.Math.Vector2;
30 
31 public:
32 
33 /**
34  * A Vertex is a coordinate, a color and a coordinate to the Texture
35  *
36  * Author: Randy Schuett (rswhite4@googlemail.com)
37  */
38 struct Vertex {
39     /**
40      * The position
41      */
42     Vector2f position;
43     /**
44      * The Texture coordinates, if any
45      */ 
46     Vector2f texCoord;
47     /**
48      * The current Color. Default is Color4f.Black
49      */
50     Color4f color = Color4f.Black;
51 
52     /**
53      * CTor
54      */
55     @nogc
56     this(const Vector2f pos, const Vector2f coords, const Color4b col) pure nothrow {
57         this(pos, coords);
58 
59         this.color = col;
60     }
61 
62     /**
63      * CTor
64      */
65     @nogc
66     this(const Vector2f pos, const Vector2f coords) pure nothrow {
67         this.position = pos;
68         this.texCoord = coords;
69     }
70 
71     /**
72      * CTor
73      */
74     @nogc
75     this(const Vector2f pos) pure nothrow {
76         this.position = pos;
77     }
78 
79     /**
80      * CTor
81      */
82     @nogc
83     this(float x, float y) pure nothrow {
84         this.position.x = x;
85         this.position.y = y;
86     }
87 }