Calculate, store and return the center point.
Check whether the bounding box of this Text collide with the bounding box of another Text
Check whether the bounding box of this Sprite collide with the given Rect
Rvalue version
Activate an update. The current image will be updated. In most cases, this happens automatically, but sometimes it is usefull.
Format a given string and draw it then on the image
Returns the background color.
Returns the current Blend instance, or null.
Returns the bounding box, the area which will be drawn on the screen.
Returns the (foreground) color.
Returns the current Font object.
Returns the current string.
Get the image containing the rendered characters.
Concatenate the current string with another.
Concatenate the current string with another.
Replace the current string.
Replace the current string.
Replace the current Font.
Rvalue version
Set the background color. Only needed if your Font.Mode is not Font.Mode.Solid.
Rvalue version
Set (or reset) the current Blend instance.
Set the (foreground) color.
Rvalue version
Returns the height of the Text Texture
Returns the width of the Text Texture
Apply translation to the object.
Calculate, store and return the center point.
Reset the translation.
Set the rotation center.
Set the rotation center.
Returns the rotation center.
Set a (new) rotation.
Increase/Decrease the rotation.
Returns the current rotation.
Set a new scale.
Increase/Decrease the scale/zoom.
Returns the current scale/zoom.
Text defines a graphical 2D text, that can be drawn on screen. - The default foreground color is <code>Color.Black</code> - The default background color is <code>Color.White</code>