TileMap.getTileAt

Returns the tile at the given position, or throw an Exception Note: The position must be in tile coordinates, not pixel coordinates.

  1. Tile getTileAt(Vector2s vec)
  2. Tile getTileAt(short x, short y)
    class TileMap
    final const
    getTileAt
    (
    short x
    ,
    short y
    )

Meta