TileMap.setView

Set a new view.

  1. void setView(short x, short y, short w, short h)
    class TileMap
    final pure nothrow
    void
    setView
    (
    short x
    ,
    short y
    ,
    short w
    ,
    short h
    )
  2. void setView(ShortRect view)
  3. void setView(ShortRect view)

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