VertexRenderer.pointTo

Points to a specific Target.

See: glVertexPointer See: glColorPointer See: glTexCoordPointer See: Target enum.

  1. void pointTo(Target trg, void* ptr, ubyte stride, ubyte offset)
  2. void pointTo(Target trg, ubyte[Target] stride, ubyte[Target] offset, void* ptr)
    class VertexRenderer
    static
    void
    pointTo
    (,
    const ubyte[Target] stride
    ,
    const ubyte[Target] offset
    ,
    void* ptr
    )

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