1 /*
2  *******************************************************************************************
3  * Dgame (a D game framework) - Copyright (c) Randy Schütt
4  * 
5  * This software is provided 'as-is', without any express or implied warranty.
6  * In no event will the authors be held liable for any damages arising from
7  * the use of this software.
8  * 
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  * 
13  * 1. The origin of this software must not be misrepresented; you must not claim
14  *    that you wrote the original software. If you use this software in a product,
15  *    an acknowledgment in the product documentation would be appreciated but is
16  *    not required.
17  * 
18  * 2. Altered source versions must be plainly marked as such, and must not be
19  *    misrepresented as being the original software.
20  * 
21  * 3. This notice may not be removed or altered from any source distribution.
22  *******************************************************************************************
23  */
24 module Dgame.System.Power;
25 
26 private import derelict.sdl2.sdl;
27 
28 /**
29  * The System struct contains the Power struct,
30  * which give information about your current battery
31  * and several other informations about your system, like the available RAM.
32  * 
33  * Author: rschuett
34  */
35 final abstract class System {
36 	/**
37 	 * This structure provide support for battery lifetime if you are on a laptop etc.
38 	 * 
39 	 * Author: rschuett
40 	 */
41 	static struct Power {
42 		/**
43 		 * Power states
44 		 */
45 		enum State {
46 			Unknown   = SDL_POWERSTATE_UNKNOWN,    /** Cannot determine power status */
47 			OnBattery = SDL_POWERSTATE_ON_BATTERY, /** Not plugged in, running on the battery */
48 			NoBattery = SDL_POWERSTATE_NO_BATTERY, /** plugged in, no battery available */
49 			Charging  = SDL_POWERSTATE_CHARGING,   /** plugged in, charging battery */
50 			Charged   = SDL_POWERSTATE_CHARGED,    /** plugged in, battery charged **/
51 		}
52 		
53 		/**
54 		 * Remaining time in seconds, or -1 if cannot determine power status
55 		 */
56 		int seconds;
57 		/**
58 		 * Remaining battery percent, or -1 if cannot determine power status
59 		 */
60 		byte percent;
61 		/**
62 		 * Battery state
63 		 */
64 		State state;
65 	}
66 	
67 	/**
68 	 * Returns the PowerInfo structure with the currently power informations
69 	 * 
70 	 * See: PowerInfo struct
71 	 */
72 	static Power getPowerInfo() {
73 		int secs, pct;
74 		SDL_PowerState state = SDL_GetPowerInfo(&secs, &pct);
75 		
76 		return Power(secs, cast(byte) pct, cast(Power.State) state);
77 	}
78 	
79 	/**
80 	 * Returns the available RAM
81 	 */
82 	static int getRAM() {
83 		return SDL_GetSystemRAM();
84 	}
85 }