dgame ~master (2021-12-24T16:32:58.6490046)
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ShaderProgram.bind
Dgame
Graphic
ShaderProgram
ShaderProgram
Bind and use the current program
struct
ShaderProgram
@
nogc
const nothrow
void
bind
(
)
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Dgame
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ShaderProgram
ShaderProgram
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bind
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ID
Bind and use the current program