/* ******************************************************************************************* * Dgame (a D game framework) - Copyright (c) Randy Schütt * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not claim * that you wrote the original software. If you use this software in a product, * an acknowledgment in the product documentation would be appreciated but is * not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. ******************************************************************************************* */ module Dgame.Math.Geometry; private: import derelict.opengl3.deprecatedConstants; import derelict.opengl3.constants; public: /** * Geometry describes different geometric representations. */ enum Geometry { Quads = GL_QUADS, /// Declare that the stored vertices are Quads. QuadStrip = GL_QUAD_STRIP, /// Declare that the stored vertices are Quad Strips Triangles = GL_TRIANGLES, /// Declare that the stored vertices are Triangles. TriangleStrip = GL_TRIANGLE_STRIP, /// Declare that the stored vertices are Triangles Strips TriangleFan = GL_TRIANGLE_FAN, /// Declare that the stored vertices are Triangles Fans. Lines = GL_LINES, /// Declare that the stored vertices are Lines. LineStrip = GL_LINE_STRIP, /// Declare that the stored vertices are Line Strips. LineLoop = GL_LINE_LOOP, /// Declare that the stored vertices are Line Loops. Polygon = GL_POLYGON, /// Declare that the stored vertices are Polygons. }