dgame ~master (2017-03-31T06:11:13Z)
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Surface.adaptTo
Dgame
Graphic
Surface
Surface
Use this function to adapt the format of another Surface depth to this surface.
bool
adaptTo
(
ref
Surface
srfc
)
bool
adaptTo
(
ubyte
depth
)
struct
Surface
@
nogc
bool
adaptTo
nothrow
(
ubyte
depth
)
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Use this function to adapt the format of another Surface depth to this surface.