RendererTexture.setColorMod

Use this function to set an additional color value multiplied into render copy operations.

  1. void setColorMod(Color col)
  2. void setColorMod(Color col)
  3. void setColorMod(ubyte r, ubyte g, ubyte b)
    struct RendererTexture
    void
    setColorMod
    (
    ubyte r
    ,
    ubyte g
    ,
    ubyte b
    )

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