RendererTexture.setColorMod

Use this function to set an additional color value multiplied into render copy operations.

  1. void setColorMod(Color col)
    struct RendererTexture
    void
    setColorMod
    (
    ref const Color col
    )
  2. void setColorMod(Color col)
  3. void setColorMod(ubyte r, ubyte g, ubyte b)

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