Surface.blit

Same as above, but with a SDL_Surface* instead of a Surface.

  1. bool blit(Surface srfc, ShortRect* src, ShortRect* dst)
  2. bool blit(SDL_Surface* srfc, ShortRect* src, ShortRect* dst)
    struct Surface
    bool
    blit
    (
    SDL_Surface* srfc
    ,
    const ShortRect* src = null
    ,
    ShortRect* dst = null
    )

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