Surface.make

Make a new Surface of the given width, height and depth.

  1. Surface make(ushort width, ushort height, ubyte depth)
    struct Surface
    static
    make
    (
    ushort width
    ,
    ushort height
    ,
    ubyte depth = 32
    )
  2. Surface make(void* memory, ushort width, ushort height, ubyte depth)

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