Surface.putPixelAt

Put a new pixel at the given coordinates.

  1. void putPixelAt(Vector2s pos, uint pixel)
  2. void putPixelAt(ushort x, ushort y, uint pixel)
    struct Surface
    void
    putPixelAt
    (
    ushort x
    ,
    ushort y
    ,
    uint pixel
    )

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