Mouse.create

Creates a cursor from pixel data.

See: http://wiki.libsdl.org/moin.fcg/SDL_CreateCursor

  1. Cursor create(Surface srfc, short x, short y)
  2. Cursor create(ubyte* data, ubyte* mask, ushort width, ushort height, short x, short y)
    class Mouse
    static
    create
    (
    const ubyte* data
    ,
    const ubyte* mask
    ,
    ushort width
    ,
    ushort height
    ,
    short x
    ,
    short y
    )

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