dgame v0.4.1 (2015-02-22T14:21:21Z)
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Mouse.hasState
Dgame
System
Mouse
Mouse
Returns if the given button is pressed.
See: Mouse.Button
class
Mouse
static
bool
hasState
(
Button
btn
)
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See Implementation
Dgame
System
Mouse
Mouse
aliases
Cursor
warp
enums
Button
MotionStates
State
static functions
create
destroyCursor
enableRelativeMouse
getCursor
getCursorPosition
getRelativeState
getState
hasRelativeMouse
hasRelativeState
hasState
setCursor
setCursorPosition
showCursor
Returns if the given button is pressed.
See: Mouse.Button