Returns the current execution count
Returns if the execution is completed
Returns the last update which means the last happened slide
Returns how many frames this Spritesheet has. The width / height of the current Texture is divided through the corresponding width / height of the current Texture-Rect and both values are being multiplied.
Selects a specific frame and adapts the position of the texture rect. The index starts at 0 and line by line.
Slide / move the current view of the Texture, so that the next view of the Texture will be drawn. This happens by moving the Texture Rect.
The amount of executions of the <b>whole</b> slide -1 or less means infinite sliding
The timeout between the slides
Reset the Texture
Returns a pointer to the current Texture
Set a Color for the Sprite which is painted over the displayed Texture.
Set the Texture Rect. With this you can define a specific view of the Texture, so that only this specific view will be drawn.
Returns the current Texture Rect
Returns the Clip Rect. The Sprite will notice if a Texture Rect is used or not and will therefore adapt the size of the view automatically
SpriteSheet extends Sprite and act like a Texture Atlas.