dgame ~master (2021-12-24T16:32:58.6490046)
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Window.draw
Dgame
Window
Window
Window
Draw a drawable object on screen
void
draw
(Drawable d)
struct
Window
@
nogc
const nothrow
void
draw
(
Drawable
d
)
void
draw
(Geometry geo, Texture* texture, Vertex[] vertices)
void
draw
(Geometry geo, Matrix4x4 mat, Texture* texture, Vertex[] vertices)
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Dgame
Window
Window
Window
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this
destructors
~this
enums
Style
VerticalSync
functions
capture
clear
display
draw
getDisplayIndex
getDisplayMode
getDrawableSize
getMaximumSize
getMinimumSize
getPosition
getSize
getStyle
getTitle
getVerticalSync
hasEvent
hasKeyboardFocus
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loadProjection
maximize
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push
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setBorder
setClearColor
setDisplayMode
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setIcon
setMaximumSize
setMinimumSize
setPosition
setSize
setTitle
setVerticalSync
toggleFullscreen
wait
postblits
this(this)
variables
FullScreenMask
projection
Draw a drawable object on screen