dgame v0.4.1 (2015-02-22T14:21:21Z)
Home
Dub
Repo
Renderer.createRendererTexture
Dgame
Graphics
Renderer
Renderer
Use this function to create a texture from an existing surface.
RendererTexture
createRendererTexture
(Surface srfc, bool release, RendererTexture.Access access)
class
Renderer
RendererTexture
createRendererTexture
(
ref
Surface
srfc
,
bool
release
= false
,
RendererTexture.Access
access
=
RendererTexture.Access.Static
)
RendererTexture
createRendererTexture
(Surface srfc, bool release, RendererTexture.Access access)
Meta
Source
See Implementation
Dgame
Graphics
Renderer
Renderer
constructors
this
enums
BlendMode
Flags
functions
clear
copy
createRendererTexture
createSoftTexture
getBlendMode
getViewport
opAssign
present
readPixels
setBlendMode
setDrawColor
setTarget
setViewport
properties
height
width
static functions
countDrivers
getFrom
variables
flags
Use this function to create a texture from an existing surface.