Use this function to create a 2D rendering context for a window.
Use this function to create a 2D software rendering context for a Surface.
Use this function to clear the current rendering target with the drawing color.
Use this function to copy a portion of the texture to the current rendering target.
Use this function to create a texture from an existing surface.
Rvalue version
Use this function to create a texture for a rendering context.
Use this function to get the blend mode used for texture copy operations.
Use this function to get the drawing area for the current target.
Use this function to update the screen with rendering performed.
Use this function to read pixels from the current rendering target. Note: This is a very slow operation, and should not be used frequently. Note: This method <b>allocates</b> GC memory.
Use this function to set the blend mode for a texture, used by 'copy'.
Use this function to set the color used for drawing operations (clear).
Rvalue version
Use this function to set the color used for drawing operations (clear).
Set a Surface as the current rendering target.
Set a SoftTexture as the current rendering target.
Use this function to set the drawing area for rendering on the current target.
Rvalue version
Returns the height
Returns the width
Use this function to get the number of 2D rendering drivers available for the current display.
Use this function to get the renderer associated with the window.
Flags
Renderer support (hardware) accelerated rendering.