VertexBufferObject.drawRangeElements

Draw shapes of the specific type from the current VBO data. It will use count vertices and indices for the correct index per vertex.

Note: If start or end are -1 or below, 0 and indices.length are used.

class VertexBufferObject
final const
void
drawRangeElements
(,
size_t count
,
uint[] indices
,
int start = -1
,
int end = -1
)

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